G Galactic Game Universe Strategy
Player Wiki

Galactic Game Wiki

A living guide to the current game rules, galaxy setup, resources, planet types, ships, marketplace, social systems, and support tools.

Non-production
First Flight

Quick Start

Create An Account

Register with an email address, verify the email when required by site settings, then log in. Account access is global, so one account can join any available galaxy.

Join A Galaxy

Pick a galaxy from the galaxy list. Joining creates your company inside that galaxy. The company can have its own name, currency, resources, ships, planets, net worth, friends, chat history, and messages.

Claim Your Start

A galaxy can grant starting currency, starting resources, starting ships, and a default starting planet. If a default planet is added after you join and you still have no planets, the galaxy page offers a free first-planet claim.

Turn Based

Core Loop

Every turn is a separate action.

Exploring for 20 turns makes 20 separate discovery attempts. Mining for 20 turns resolves 20 mining ticks. Building or demolishing an extractor, house, or warehouse costs one turn as part of that action.

  1. Use turns to explore for planets, mine resources, or change planet buildings.
  2. Store gathered or bought resources in warehouses built on owned planets.
  3. Spend currency and resources on extractors, houses, warehouses, and ships.
  4. Create fleets from owned ships and use their speed to improve exploration odds.
  5. Use the marketplace order book to buy or sell resources with other companies.
Isolated Worlds

Galaxies

Isolation

Galaxies are isolated gameplay worlds. Your company inventory, planets, ships, friends, messages, chat, and event logs in one galaxy do not carry into another.

Turns

Turns regenerate from the galaxy turn-regeneration setting when your company state is loaded. Currency has no gameplay cap, while resources are limited by warehouse storage capacity.

Net Worth

Company net worth is recalculated from currency, resource inventory valued by market reference prices, and owned ships. Planet valuation is not included yet.

Owned Worlds

Planets

Discovery

Exploration rolls against galaxy planet rules. Ship or fleet speed improves the chance per turn. A successful roll creates a new planet in your company inventory.

Size And Space

Planet size is generated from its configured square-meter range. Extractors, houses, and warehouses consume usable size when built. Planet tables show size and remaining space so construction choices stay visible.

Starting Planets

Starting planets are protected and cannot be abandoned. Other owned planets can be abandoned from the selectable planet table without deleting their audit trail.

Buildings

Resource extractors let a planet mine a resource. Houses add population capacity when the planet type allows housing. Warehouses add resource storage when the planet type allows warehouses.

Materials

Resources And Mining

Resources are mined on purpose.

Spending turns on exploration, construction, or marketplace activity does not gather resources. To gather resources, use the Mine page and choose which resource to mine.

Mining scans your active, non-abandoned planets in the current galaxy for deposits of the selected resource. Each planet needs the resource deposit and at least one matching extractor building. Mining stops adding whole resource units once company storage is full, while fractional mining progress remains attached to the deposit.

Resource rarity values are percentages from 0 to 100. A planet resource rule combines the resource base rarity, planet-specific rarity, appearance chance, capacity range, and capacity modifier when generating discovered planets.

The Resource Intel page lists every active resource in the current galaxy, including base rarity, planet source rules, company-stored supply, unmined deposit supply, open market demand, open market supply, suggested prices, and completed sales.

Fleet Assets

Ships And Fleets

Buying Ships

Ships must be assigned to the current galaxy before companies can buy them there. Buying a ship currently happens instantly and charges the configured currency and resource costs.

Fleet Management

Owned ships can be grouped into fleets or removed back into the unassigned pool. Fleets make it easier to explore with a selected group of ships.

Exploration Speed

Ship and fleet speed increase the per-turn chance of finding a planet. Exploration consumes the selected number of turns whether a planet is found or not.

Order Book

Marketplace

The marketplace is orders only.

Companies create buy orders and sell orders. There is no manual fulfillment button. A matcher service continuously pairs compatible buy and sell orders and records each completed trade.

Sell orders reserve the resources up front. Buy orders reserve currency and storage capacity up front. Suggested prices are based on recent market data and configured market reference prices.

Standing marketplace quote rows appear in the same order table as company orders. Each marketplace quote can be configured with unlimited supply or a rolling hourly unit limit separately for buying from companies and selling to companies. Trades feed price and volume trends so players can watch market movement by resource. The Resource Intel page expands those trends into per-resource rarity, galaxy supply, order-book, and sales-history details.

Companies

Social And Support

Galaxy Chat

Each galaxy has live global chat. The chat widget can be opened from the lower corner of galaxy pages and minimized back to the compact launcher.

Public Profiles

Company public profiles show galaxy-scoped identity. From a public profile, players can add the company as a friend or send a direct message.

Support Tickets

Players can submit bug or technical issue tickets from their profile. Supported screenshot uploads are checked before storage, and users and admins can reply.

Event History

Game actions write event history with human-readable details and structured data. Turn spend, resource changes, construction, trades, exploration, messages, and admin adjustments should all leave an audit trail.

Live Configuration

Configured Content

Galaxies

Galaxy Turns Rules Starting Package Planets Ships
NPROD Seed Galaxy Non-production seed galaxy for content and exploration testing. 60s regen Player attacks: on
Bots: on
Money multiplier: 1.50
Max players: 500
Currency: 2500
Resources: none
Ships: 1 Ship 1
Aster Cradle 43.00%, 12560224-85176676 sqm
Brindle Exile 25.00%, 29370329-94033924 sqm
Cinder Drift 59.00%, 8717084-75079266 sqm
Dawn Field 23.00%, 24348514-75089799 sqm
Echo Cradle 18.00%, 29741755-89531832 sqm
Frost Drift 57.00%, 23267589-93303664 sqm
Gale Reach 42.00%, 8475165-61027048 sqm
Hollow Basin 56.00%, 12735840-19285060 sqm
Ion Vault 51.00%, 13071496-85447507 sqm
Jade Exile 27.00%, 6348083-79416707 sqm
Kepler Field 14.00%, 16694679-111116934 sqm
Lumen Vault 45.00%, 18847334-118472029 sqm
Mica Haven 55.00%, 3251126-96304207 sqm
Nova Reach 25.00%, 26909410-40486611 sqm
Onyx Drift 55.00%, 20471563-93627889 sqm
Praxis Reach 64.00%, 24761913-47602893 sqm
Quartz Exile 52.00%, 12943933-29202406 sqm
Riven Reach 54.00%, 7341101-27098595 sqm
Sol (default) 100.00%, 50000-50000 sqm
Solace Vault 52.00%, 20299417-97470893 sqm
Vesper Reach 34.00%, 7810540-29575933 sqm
Ship 1

Resources

Resource Rarity Weight Extractor Extractor Cost
Carbon Baseline nprod resource: Carbon. 78.00% 1.40 Carbon Processor 95 currency
None resources
Copper Baseline nprod resource: Copper. 72.00% 2.60 Copper Mine 120 currency
None resources
Helium-3 Baseline nprod resource: Helium-3. 22.00% 0.60 Helium-3 Separator 380 currency
None resources
Hydrogen Baseline nprod resource: Hydrogen. 88.00% 0.30 Hydrogen Collector 70 currency
None resources
Iron Baseline nprod resource: Iron. 80.00% 3.00 Iron Mine 100 currency
None resources
Rare Earths Baseline nprod resource: Rare Earths. 28.00% 2.20 Rare Earth Refinery 320 currency
None resources
Silicon Baseline nprod resource: Silicon. 62.00% 1.80 Silicon Quarry 140 currency
None resources
Titanium Baseline nprod resource: Titanium. 38.00% 4.50 Titanium Mine 260 currency
None resources
Uranium Baseline nprod resource: Uranium. 16.00% 5.80 Uranium Extractor 420 currency
None resources
Water Baseline nprod resource: Water. 90.00% 1.00 Water Harvester 80 currency
None resources

Planet Types

Planet Buildings Resources Galaxies
Aster Cradle Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 Houses: not allowed
Warehouses: allowed
160 currency, None resources
3123 resource capacity each
Rare Earths: 49.00% appearance, 52.00% resource rarity, 18355-66124 capacity, 2.00x capacity, 0.50/turn, 368 sqm/building, 0.75x/building NPROD Seed Galaxy 43.00%
Brindle Exile Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 Houses: not allowed
Warehouses: allowed
243 currency, None resources
3302 resource capacity each
Copper: 61.00% appearance, 54.00% resource rarity, 21136-63566 capacity, 1.00x capacity, 0.50/turn, 767 sqm/building, 0.25x/building
Iron: 75.00% appearance, 81.00% resource rarity, 271-68974 capacity, 1.50x capacity, 1.00/turn, 762 sqm/building, 0.50x/building
Rare Earths: 17.00% appearance, 79.00% resource rarity, 1064-3586 capacity, 1.25x capacity, 0.50/turn, 457 sqm/building, 0.75x/building
Silicon: 36.00% appearance, 59.00% resource rarity, 5466-49370 capacity, 1.50x capacity, 1.50/turn, 852 sqm/building, 1.00x/building
Uranium: 33.00% appearance, 50.00% resource rarity, 17147-21951 capacity, 1.00x capacity, 2.00/turn, 562 sqm/building, 1.00x/building
NPROD Seed Galaxy 25.00%
Cinder Drift Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 Houses: not allowed
Warehouses: allowed
110 currency, None resources
1058 resource capacity each
Copper: 65.00% appearance, 17.00% resource rarity, 15788-49023 capacity, 1.25x capacity, 1.00/turn, 990 sqm/building, 0.25x/building
Helium-3: 67.00% appearance, 12.00% resource rarity, 21306-94856 capacity, 1.25x capacity, 1.50/turn, 356 sqm/building, 0.25x/building
Silicon: 34.00% appearance, 98.00% resource rarity, 4445-63800 capacity, 1.50x capacity, 1.50/turn, 988 sqm/building, 0.75x/building
Titanium: 56.00% appearance, 18.00% resource rarity, 20624-46949 capacity, 1.25x capacity, 0.50/turn, 46 sqm/building, 1.00x/building
NPROD Seed Galaxy 59.00%
Dawn Field Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 Houses: not allowed
Warehouses: allowed
254 currency, None resources
559 resource capacity each
Rare Earths: 44.00% appearance, 41.00% resource rarity, 24634-85416 capacity, 1.00x capacity, 1.00/turn, 737 sqm/building, 1.00x/building
Silicon: 54.00% appearance, 37.00% resource rarity, 24664-83751 capacity, 1.00x capacity, 1.00/turn, 649 sqm/building, 0.50x/building
NPROD Seed Galaxy 23.00%
Echo Cradle Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 Houses: not allowed
Warehouses: allowed
225 currency, None resources
4892 resource capacity each
Carbon: 93.00% appearance, 59.00% resource rarity, 14030-63732 capacity, 0.75x capacity, 0.50/turn, 615 sqm/building, 0.75x/building
Hydrogen: 68.00% appearance, 92.00% resource rarity, 17140-70174 capacity, 1.50x capacity, 1.50/turn, 93 sqm/building, 0.75x/building
NPROD Seed Galaxy 18.00%
Frost Drift Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 Houses: allowed
76 currency, None resources
Max 111, 2.00 people multiplier
Warehouses: allowed
225 currency, None resources
1067 resource capacity each
Helium-3: 11.00% appearance, 92.00% resource rarity, 11531-38728 capacity, 1.00x capacity, 1.00/turn, 531 sqm/building, 0.50x/building
Iron: 22.00% appearance, 46.00% resource rarity, 10456-66149 capacity, 1.00x capacity, 1.50/turn, 839 sqm/building, 0.50x/building
Titanium: 54.00% appearance, 68.00% resource rarity, 2946-50679 capacity, 0.75x capacity, 2.00/turn, 951 sqm/building, 1.00x/building
Uranium: 52.00% appearance, 95.00% resource rarity, 21671-56447 capacity, 2.00x capacity, 1.00/turn, 971 sqm/building, 0.25x/building
Water: 27.00% appearance, 17.00% resource rarity, 211-35378 capacity, 0.75x capacity, 1.00/turn, 858 sqm/building, 0.25x/building
NPROD Seed Galaxy 57.00%
Gale Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 Houses: allowed
213 currency, None resources
Max 55, 2.00 people multiplier
Warehouses: allowed
196 currency, None resources
3183 resource capacity each
Carbon: 79.00% appearance, 85.00% resource rarity, 6798-45236 capacity, 1.50x capacity, 1.50/turn, 240 sqm/building, 1.00x/building
Uranium: 12.00% appearance, 24.00% resource rarity, 16364-46869 capacity, 1.50x capacity, 2.00/turn, 555 sqm/building, 1.00x/building
NPROD Seed Galaxy 42.00%
Hollow Basin Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 Houses: allowed
45 currency, None resources
Max 159, 1.50 people multiplier
Warehouses: allowed
184 currency, None resources
3111 resource capacity each
Helium-3: 89.00% appearance, 58.00% resource rarity, 22205-46815 capacity, 1.25x capacity, 1.00/turn, 880 sqm/building, 0.75x/building
Hydrogen: 34.00% appearance, 47.00% resource rarity, 13802-65208 capacity, 1.00x capacity, 1.50/turn, 621 sqm/building, 0.25x/building
Rare Earths: 17.00% appearance, 33.00% resource rarity, 11604-69868 capacity, 2.00x capacity, 1.50/turn, 220 sqm/building, 1.00x/building
Titanium: 76.00% appearance, 85.00% resource rarity, 12056-27218 capacity, 1.00x capacity, 2.00/turn, 794 sqm/building, 0.75x/building
Uranium: 50.00% appearance, 74.00% resource rarity, 16959-26293 capacity, 0.75x capacity, 1.00/turn, 51 sqm/building, 0.75x/building
NPROD Seed Galaxy 56.00%
Ion Vault Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 Houses: not allowed
Warehouses: allowed
205 currency, None resources
3074 resource capacity each
Copper: 78.00% appearance, 60.00% resource rarity, 20345-69823 capacity, 1.25x capacity, 1.00/turn, 744 sqm/building, 0.25x/building
Silicon: 95.00% appearance, 60.00% resource rarity, 10552-50932 capacity, 1.50x capacity, 2.00/turn, 143 sqm/building, 0.25x/building
NPROD Seed Galaxy 51.00%
Jade Exile Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 Houses: allowed
56 currency, None resources
Max 153, 2.00 people multiplier
Warehouses: allowed
214 currency, None resources
4392 resource capacity each
Carbon: 57.00% appearance, 86.00% resource rarity, 13584-78023 capacity, 2.00x capacity, 1.00/turn, 694 sqm/building, 0.75x/building
Copper: 82.00% appearance, 51.00% resource rarity, 24048-70191 capacity, 1.50x capacity, 1.50/turn, 878 sqm/building, 0.75x/building
Helium-3: 62.00% appearance, 66.00% resource rarity, 6660-78643 capacity, 0.75x capacity, 1.00/turn, 37 sqm/building, 0.75x/building
Iron: 57.00% appearance, 50.00% resource rarity, 1904-64061 capacity, 0.75x capacity, 0.50/turn, 640 sqm/building, 0.75x/building
Silicon: 14.00% appearance, 40.00% resource rarity, 23698-69942 capacity, 1.25x capacity, 0.50/turn, 641 sqm/building, 1.00x/building
NPROD Seed Galaxy 27.00%
Kepler Field Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 Houses: allowed
93 currency, None resources
Max 84, 2.00 people multiplier
Warehouses: allowed
125 currency, None resources
587 resource capacity each
Helium-3: 31.00% appearance, 18.00% resource rarity, 24680-85929 capacity, 2.00x capacity, 1.50/turn, 438 sqm/building, 1.00x/building
Silicon: 79.00% appearance, 39.00% resource rarity, 22097-85482 capacity, 1.25x capacity, 0.50/turn, 190 sqm/building, 0.75x/building
Water: 76.00% appearance, 97.00% resource rarity, 6026-16362 capacity, 1.00x capacity, 1.00/turn, 633 sqm/building, 0.25x/building
NPROD Seed Galaxy 14.00%
Lumen Vault Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 Houses: allowed
56 currency, None resources
Max 45, 1.00 people multiplier
Warehouses: allowed
68 currency, None resources
3980 resource capacity each
Carbon: 29.00% appearance, 87.00% resource rarity, 2743-52567 capacity, 1.50x capacity, 0.50/turn, 582 sqm/building, 0.50x/building NPROD Seed Galaxy 45.00%
Mica Haven Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 Houses: not allowed
Warehouses: allowed
78 currency, None resources
3532 resource capacity each
Helium-3: 56.00% appearance, 21.00% resource rarity, 18578-37205 capacity, 1.50x capacity, 0.50/turn, 25 sqm/building, 0.75x/building
Silicon: 28.00% appearance, 10.00% resource rarity, 15432-67286 capacity, 1.50x capacity, 2.00/turn, 106 sqm/building, 0.25x/building
Titanium: 67.00% appearance, 85.00% resource rarity, 24852-66555 capacity, 1.50x capacity, 2.00/turn, 186 sqm/building, 0.75x/building
Uranium: 62.00% appearance, 43.00% resource rarity, 11421-76319 capacity, 2.00x capacity, 1.00/turn, 76 sqm/building, 0.50x/building
NPROD Seed Galaxy 55.00%
Nova Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 Houses: not allowed
Warehouses: allowed
115 currency, None resources
1193 resource capacity each
Carbon: 33.00% appearance, 37.00% resource rarity, 19921-25780 capacity, 2.00x capacity, 1.50/turn, 491 sqm/building, 0.50x/building
Iron: 82.00% appearance, 24.00% resource rarity, 24858-74439 capacity, 1.25x capacity, 1.00/turn, 227 sqm/building, 0.25x/building
Rare Earths: 67.00% appearance, 11.00% resource rarity, 6889-48040 capacity, 2.00x capacity, 2.00/turn, 223 sqm/building, 0.25x/building
Silicon: 91.00% appearance, 12.00% resource rarity, 7825-82189 capacity, 1.50x capacity, 2.00/turn, 84 sqm/building, 1.00x/building
NPROD Seed Galaxy 25.00%
Onyx Drift Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 Houses: not allowed
Warehouses: allowed
245 currency, None resources
3621 resource capacity each
Hydrogen: 50.00% appearance, 79.00% resource rarity, 6382-23577 capacity, 1.25x capacity, 1.00/turn, 654 sqm/building, 0.25x/building NPROD Seed Galaxy 55.00%
Praxis Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 Houses: allowed
76 currency, None resources
Max 151, 1.50 people multiplier
Warehouses: allowed
175 currency, None resources
3729 resource capacity each
Carbon: 45.00% appearance, 30.00% resource rarity, 24992-90544 capacity, 2.00x capacity, 1.00/turn, 903 sqm/building, 0.25x/building
Copper: 42.00% appearance, 98.00% resource rarity, 20555-37818 capacity, 1.50x capacity, 1.50/turn, 807 sqm/building, 0.25x/building
Hydrogen: 16.00% appearance, 88.00% resource rarity, 13067-67484 capacity, 1.00x capacity, 0.50/turn, 324 sqm/building, 1.00x/building
Titanium: 85.00% appearance, 58.00% resource rarity, 22478-27249 capacity, 1.50x capacity, 0.50/turn, 832 sqm/building, 0.25x/building
NPROD Seed Galaxy 64.00%
Quartz Exile Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 Houses: not allowed
Warehouses: allowed
258 currency, None resources
1208 resource capacity each
Hydrogen: 58.00% appearance, 74.00% resource rarity, 17404-42419 capacity, 2.00x capacity, 1.00/turn, 98 sqm/building, 0.25x/building NPROD Seed Galaxy 52.00%
Riven Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 Houses: allowed
184 currency, None resources
Max 82, 1.00 people multiplier
Warehouses: allowed
246 currency, None resources
3307 resource capacity each
Copper: 39.00% appearance, 80.00% resource rarity, 1117-10393 capacity, 2.00x capacity, 1.00/turn, 702 sqm/building, 0.25x/building
Helium-3: 48.00% appearance, 10.00% resource rarity, 12558-75288 capacity, 1.50x capacity, 1.00/turn, 715 sqm/building, 1.00x/building
Silicon: 84.00% appearance, 78.00% resource rarity, 22515-36062 capacity, 1.50x capacity, 0.50/turn, 578 sqm/building, 0.75x/building
Uranium: 95.00% appearance, 15.00% resource rarity, 23522-28483 capacity, 0.75x capacity, 0.50/turn, 265 sqm/building, 0.25x/building
NPROD Seed Galaxy 54.00%
Sol Build multiplier: 1.00 Houses: allowed
0 currency, None resources
Max 5, 1.00 people multiplier
Warehouses: allowed
0 currency, None resources
50 resource capacity each
Iron: 100.00% appearance, 100.00% resource rarity, 2500-2500 capacity, 1.00x capacity, 1.00/turn, 1 sqm/building, 1.00x/building
Water: 100.00% appearance, 100.00% resource rarity, 2500-2500 capacity, 1.00x capacity, 1.00/turn, 1 sqm/building, 1.00x/building
NPROD Seed Galaxy (default) 100.00%
Solace Vault Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 Houses: allowed
86 currency, None resources
Max 40, 1.50 people multiplier
Warehouses: allowed
85 currency, None resources
2255 resource capacity each
Carbon: 62.00% appearance, 34.00% resource rarity, 24997-42137 capacity, 1.25x capacity, 1.50/turn, 699 sqm/building, 0.50x/building
Copper: 85.00% appearance, 63.00% resource rarity, 18843-59548 capacity, 1.50x capacity, 2.00/turn, 58 sqm/building, 0.75x/building
Iron: 43.00% appearance, 52.00% resource rarity, 12663-24690 capacity, 1.00x capacity, 2.00/turn, 378 sqm/building, 0.50x/building
Titanium: 30.00% appearance, 64.00% resource rarity, 20449-91430 capacity, 2.00x capacity, 1.50/turn, 320 sqm/building, 0.25x/building
Water: 41.00% appearance, 96.00% resource rarity, 11782-36306 capacity, 1.00x capacity, 2.00/turn, 496 sqm/building, 0.25x/building
NPROD Seed Galaxy 52.00%
Vesper Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 Houses: allowed
78 currency, None resources
Max 96, 1.00 people multiplier
Warehouses: allowed
210 currency, None resources
1767 resource capacity each
Iron: 17.00% appearance, 68.00% resource rarity, 9157-26663 capacity, 1.00x capacity, 2.00/turn, 144 sqm/building, 0.75x/building
Silicon: 79.00% appearance, 67.00% resource rarity, 10549-26559 capacity, 1.00x capacity, 1.00/turn, 663 sqm/building, 0.75x/building
NPROD Seed Galaxy 34.00%

Ships

Ship Cost Stats Available In
Ship 1 0 currency
None resources
Speed 100
Defense 16
Carry weight 0.00
Build-time setting 5s
NPROD Seed Galaxy