Create An Account
Register with an email address, verify the email when required by site settings, then log in. Account access is global, so one account can join any available galaxy.
A living guide to the current game rules, galaxy setup, resources, planet types, ships, marketplace, social systems, and support tools.
Register with an email address, verify the email when required by site settings, then log in. Account access is global, so one account can join any available galaxy.
Pick a galaxy from the galaxy list. Joining creates your company inside that galaxy. The company can have its own name, currency, resources, ships, planets, net worth, friends, chat history, and messages.
A galaxy can grant starting currency, starting resources, starting ships, and a default starting planet. If a default planet is added after you join and you still have no planets, the galaxy page offers a free first-planet claim.
Exploring for 20 turns makes 20 separate discovery attempts. Mining for 20 turns resolves 20 mining ticks. Building or demolishing an extractor, house, or warehouse costs one turn as part of that action.
Galaxies are isolated gameplay worlds. Your company inventory, planets, ships, friends, messages, chat, and event logs in one galaxy do not carry into another.
Turns regenerate from the galaxy turn-regeneration setting when your company state is loaded. Currency has no gameplay cap, while resources are limited by warehouse storage capacity.
Company net worth is recalculated from currency, resource inventory valued by market reference prices, and owned ships. Planet valuation is not included yet.
Exploration rolls against galaxy planet rules. Ship or fleet speed improves the chance per turn. A successful roll creates a new planet in your company inventory.
Planet size is generated from its configured square-meter range. Extractors, houses, and warehouses consume usable size when built. Planet tables show size and remaining space so construction choices stay visible.
Starting planets are protected and cannot be abandoned. Other owned planets can be abandoned from the selectable planet table without deleting their audit trail.
Resource extractors let a planet mine a resource. Houses add population capacity when the planet type allows housing. Warehouses add resource storage when the planet type allows warehouses.
Spending turns on exploration, construction, or marketplace activity does not gather resources. To gather resources, use the Mine page and choose which resource to mine.
Mining scans your active, non-abandoned planets in the current galaxy for deposits of the selected resource. Each planet needs the resource deposit and at least one matching extractor building. Mining stops adding whole resource units once company storage is full, while fractional mining progress remains attached to the deposit.
Resource rarity values are percentages from 0 to 100. A planet resource rule combines the resource base rarity, planet-specific rarity, appearance chance, capacity range, and capacity modifier when generating discovered planets.
The Resource Intel page lists every active resource in the current galaxy, including base rarity, planet source rules, company-stored supply, unmined deposit supply, open market demand, open market supply, suggested prices, and completed sales.
Ships must be assigned to the current galaxy before companies can buy them there. Buying a ship currently happens instantly and charges the configured currency and resource costs.
Owned ships can be grouped into fleets or removed back into the unassigned pool. Fleets make it easier to explore with a selected group of ships.
Ship and fleet speed increase the per-turn chance of finding a planet. Exploration consumes the selected number of turns whether a planet is found or not.
Companies create buy orders and sell orders. There is no manual fulfillment button. A matcher service continuously pairs compatible buy and sell orders and records each completed trade.
Sell orders reserve the resources up front. Buy orders reserve currency and storage capacity up front. Suggested prices are based on recent market data and configured market reference prices.
Standing marketplace quote rows appear in the same order table as company orders. Each marketplace quote can be configured with unlimited supply or a rolling hourly unit limit separately for buying from companies and selling to companies. Trades feed price and volume trends so players can watch market movement by resource. The Resource Intel page expands those trends into per-resource rarity, galaxy supply, order-book, and sales-history details.
| Galaxy | Turns | Rules | Starting Package | Planets | Ships |
|---|---|---|---|---|---|
| NPROD Seed Galaxy Non-production seed galaxy for content and exploration testing. | 60s regen |
Player attacks: on Bots: on Money multiplier: 1.50 Max players: 500 |
Currency: 2500 Resources: none Ships: 1 Ship 1 |
Aster Cradle
43.00%,
12560224-85176676 sqm
Brindle Exile 25.00%, 29370329-94033924 sqm Cinder Drift 59.00%, 8717084-75079266 sqm Dawn Field 23.00%, 24348514-75089799 sqm Echo Cradle 18.00%, 29741755-89531832 sqm Frost Drift 57.00%, 23267589-93303664 sqm Gale Reach 42.00%, 8475165-61027048 sqm Hollow Basin 56.00%, 12735840-19285060 sqm Ion Vault 51.00%, 13071496-85447507 sqm Jade Exile 27.00%, 6348083-79416707 sqm Kepler Field 14.00%, 16694679-111116934 sqm Lumen Vault 45.00%, 18847334-118472029 sqm Mica Haven 55.00%, 3251126-96304207 sqm Nova Reach 25.00%, 26909410-40486611 sqm Onyx Drift 55.00%, 20471563-93627889 sqm Praxis Reach 64.00%, 24761913-47602893 sqm Quartz Exile 52.00%, 12943933-29202406 sqm Riven Reach 54.00%, 7341101-27098595 sqm Sol (default) 100.00%, 50000-50000 sqm Solace Vault 52.00%, 20299417-97470893 sqm Vesper Reach 34.00%, 7810540-29575933 sqm |
Ship 1 |
| Resource | Rarity | Weight | Extractor | Extractor Cost |
|---|---|---|---|---|
| Carbon Baseline nprod resource: Carbon. | 78.00% | 1.40 | Carbon Processor |
95 currency None resources |
| Copper Baseline nprod resource: Copper. | 72.00% | 2.60 | Copper Mine |
120 currency None resources |
| Helium-3 Baseline nprod resource: Helium-3. | 22.00% | 0.60 | Helium-3 Separator |
380 currency None resources |
| Hydrogen Baseline nprod resource: Hydrogen. | 88.00% | 0.30 | Hydrogen Collector |
70 currency None resources |
| Iron Baseline nprod resource: Iron. | 80.00% | 3.00 | Iron Mine |
100 currency None resources |
| Rare Earths Baseline nprod resource: Rare Earths. | 28.00% | 2.20 | Rare Earth Refinery |
320 currency None resources |
| Silicon Baseline nprod resource: Silicon. | 62.00% | 1.80 | Silicon Quarry |
140 currency None resources |
| Titanium Baseline nprod resource: Titanium. | 38.00% | 4.50 | Titanium Mine |
260 currency None resources |
| Uranium Baseline nprod resource: Uranium. | 16.00% | 5.80 | Uranium Extractor |
420 currency None resources |
| Water Baseline nprod resource: Water. | 90.00% | 1.00 | Water Harvester |
80 currency None resources |
| Planet | Buildings | Resources | Galaxies |
|---|---|---|---|
| Aster Cradle Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 |
Houses: not allowed
Warehouses: allowed 160 currency, None resources 3123 resource capacity each |
Rare Earths: 49.00% appearance, 52.00% resource rarity, 18355-66124 capacity, 2.00x capacity, 0.50/turn, 368 sqm/building, 0.75x/building | NPROD Seed Galaxy 43.00% |
| Brindle Exile Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 |
Houses: not allowed
Warehouses: allowed 243 currency, None resources 3302 resource capacity each |
Copper:
61.00% appearance,
54.00% resource rarity,
21136-63566 capacity,
1.00x capacity,
0.50/turn,
767 sqm/building,
0.25x/building
Iron: 75.00% appearance, 81.00% resource rarity, 271-68974 capacity, 1.50x capacity, 1.00/turn, 762 sqm/building, 0.50x/building Rare Earths: 17.00% appearance, 79.00% resource rarity, 1064-3586 capacity, 1.25x capacity, 0.50/turn, 457 sqm/building, 0.75x/building Silicon: 36.00% appearance, 59.00% resource rarity, 5466-49370 capacity, 1.50x capacity, 1.50/turn, 852 sqm/building, 1.00x/building Uranium: 33.00% appearance, 50.00% resource rarity, 17147-21951 capacity, 1.00x capacity, 2.00/turn, 562 sqm/building, 1.00x/building |
NPROD Seed Galaxy 25.00% |
| Cinder Drift Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 |
Houses: not allowed
Warehouses: allowed 110 currency, None resources 1058 resource capacity each |
Copper:
65.00% appearance,
17.00% resource rarity,
15788-49023 capacity,
1.25x capacity,
1.00/turn,
990 sqm/building,
0.25x/building
Helium-3: 67.00% appearance, 12.00% resource rarity, 21306-94856 capacity, 1.25x capacity, 1.50/turn, 356 sqm/building, 0.25x/building Silicon: 34.00% appearance, 98.00% resource rarity, 4445-63800 capacity, 1.50x capacity, 1.50/turn, 988 sqm/building, 0.75x/building Titanium: 56.00% appearance, 18.00% resource rarity, 20624-46949 capacity, 1.25x capacity, 0.50/turn, 46 sqm/building, 1.00x/building |
NPROD Seed Galaxy 59.00% |
| Dawn Field Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 |
Houses: not allowed
Warehouses: allowed 254 currency, None resources 559 resource capacity each |
Rare Earths:
44.00% appearance,
41.00% resource rarity,
24634-85416 capacity,
1.00x capacity,
1.00/turn,
737 sqm/building,
1.00x/building
Silicon: 54.00% appearance, 37.00% resource rarity, 24664-83751 capacity, 1.00x capacity, 1.00/turn, 649 sqm/building, 0.50x/building |
NPROD Seed Galaxy 23.00% |
| Echo Cradle Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 |
Houses: not allowed
Warehouses: allowed 225 currency, None resources 4892 resource capacity each |
Carbon:
93.00% appearance,
59.00% resource rarity,
14030-63732 capacity,
0.75x capacity,
0.50/turn,
615 sqm/building,
0.75x/building
Hydrogen: 68.00% appearance, 92.00% resource rarity, 17140-70174 capacity, 1.50x capacity, 1.50/turn, 93 sqm/building, 0.75x/building |
NPROD Seed Galaxy 18.00% |
| Frost Drift Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 |
Houses: allowed
76 currency, None resources Max 111, 2.00 people multiplier Warehouses: allowed 225 currency, None resources 1067 resource capacity each |
Helium-3:
11.00% appearance,
92.00% resource rarity,
11531-38728 capacity,
1.00x capacity,
1.00/turn,
531 sqm/building,
0.50x/building
Iron: 22.00% appearance, 46.00% resource rarity, 10456-66149 capacity, 1.00x capacity, 1.50/turn, 839 sqm/building, 0.50x/building Titanium: 54.00% appearance, 68.00% resource rarity, 2946-50679 capacity, 0.75x capacity, 2.00/turn, 951 sqm/building, 1.00x/building Uranium: 52.00% appearance, 95.00% resource rarity, 21671-56447 capacity, 2.00x capacity, 1.00/turn, 971 sqm/building, 0.25x/building Water: 27.00% appearance, 17.00% resource rarity, 211-35378 capacity, 0.75x capacity, 1.00/turn, 858 sqm/building, 0.25x/building |
NPROD Seed Galaxy 57.00% |
| Gale Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 |
Houses: allowed
213 currency, None resources Max 55, 2.00 people multiplier Warehouses: allowed 196 currency, None resources 3183 resource capacity each |
Carbon:
79.00% appearance,
85.00% resource rarity,
6798-45236 capacity,
1.50x capacity,
1.50/turn,
240 sqm/building,
1.00x/building
Uranium: 12.00% appearance, 24.00% resource rarity, 16364-46869 capacity, 1.50x capacity, 2.00/turn, 555 sqm/building, 1.00x/building |
NPROD Seed Galaxy 42.00% |
| Hollow Basin Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 |
Houses: allowed
45 currency, None resources Max 159, 1.50 people multiplier Warehouses: allowed 184 currency, None resources 3111 resource capacity each |
Helium-3:
89.00% appearance,
58.00% resource rarity,
22205-46815 capacity,
1.25x capacity,
1.00/turn,
880 sqm/building,
0.75x/building
Hydrogen: 34.00% appearance, 47.00% resource rarity, 13802-65208 capacity, 1.00x capacity, 1.50/turn, 621 sqm/building, 0.25x/building Rare Earths: 17.00% appearance, 33.00% resource rarity, 11604-69868 capacity, 2.00x capacity, 1.50/turn, 220 sqm/building, 1.00x/building Titanium: 76.00% appearance, 85.00% resource rarity, 12056-27218 capacity, 1.00x capacity, 2.00/turn, 794 sqm/building, 0.75x/building Uranium: 50.00% appearance, 74.00% resource rarity, 16959-26293 capacity, 0.75x capacity, 1.00/turn, 51 sqm/building, 0.75x/building |
NPROD Seed Galaxy 56.00% |
| Ion Vault Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 |
Houses: not allowed
Warehouses: allowed 205 currency, None resources 3074 resource capacity each |
Copper:
78.00% appearance,
60.00% resource rarity,
20345-69823 capacity,
1.25x capacity,
1.00/turn,
744 sqm/building,
0.25x/building
Silicon: 95.00% appearance, 60.00% resource rarity, 10552-50932 capacity, 1.50x capacity, 2.00/turn, 143 sqm/building, 0.25x/building |
NPROD Seed Galaxy 51.00% |
| Jade Exile Randomized nprod planet definition for exploration testing. Build multiplier: 1.15 |
Houses: allowed
56 currency, None resources Max 153, 2.00 people multiplier Warehouses: allowed 214 currency, None resources 4392 resource capacity each |
Carbon:
57.00% appearance,
86.00% resource rarity,
13584-78023 capacity,
2.00x capacity,
1.00/turn,
694 sqm/building,
0.75x/building
Copper: 82.00% appearance, 51.00% resource rarity, 24048-70191 capacity, 1.50x capacity, 1.50/turn, 878 sqm/building, 0.75x/building Helium-3: 62.00% appearance, 66.00% resource rarity, 6660-78643 capacity, 0.75x capacity, 1.00/turn, 37 sqm/building, 0.75x/building Iron: 57.00% appearance, 50.00% resource rarity, 1904-64061 capacity, 0.75x capacity, 0.50/turn, 640 sqm/building, 0.75x/building Silicon: 14.00% appearance, 40.00% resource rarity, 23698-69942 capacity, 1.25x capacity, 0.50/turn, 641 sqm/building, 1.00x/building |
NPROD Seed Galaxy 27.00% |
| Kepler Field Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 |
Houses: allowed
93 currency, None resources Max 84, 2.00 people multiplier Warehouses: allowed 125 currency, None resources 587 resource capacity each |
Helium-3:
31.00% appearance,
18.00% resource rarity,
24680-85929 capacity,
2.00x capacity,
1.50/turn,
438 sqm/building,
1.00x/building
Silicon: 79.00% appearance, 39.00% resource rarity, 22097-85482 capacity, 1.25x capacity, 0.50/turn, 190 sqm/building, 0.75x/building Water: 76.00% appearance, 97.00% resource rarity, 6026-16362 capacity, 1.00x capacity, 1.00/turn, 633 sqm/building, 0.25x/building |
NPROD Seed Galaxy 14.00% |
| Lumen Vault Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 |
Houses: allowed
56 currency, None resources Max 45, 1.00 people multiplier Warehouses: allowed 68 currency, None resources 3980 resource capacity each |
Carbon: 29.00% appearance, 87.00% resource rarity, 2743-52567 capacity, 1.50x capacity, 0.50/turn, 582 sqm/building, 0.50x/building | NPROD Seed Galaxy 45.00% |
| Mica Haven Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 |
Houses: not allowed
Warehouses: allowed 78 currency, None resources 3532 resource capacity each |
Helium-3:
56.00% appearance,
21.00% resource rarity,
18578-37205 capacity,
1.50x capacity,
0.50/turn,
25 sqm/building,
0.75x/building
Silicon: 28.00% appearance, 10.00% resource rarity, 15432-67286 capacity, 1.50x capacity, 2.00/turn, 106 sqm/building, 0.25x/building Titanium: 67.00% appearance, 85.00% resource rarity, 24852-66555 capacity, 1.50x capacity, 2.00/turn, 186 sqm/building, 0.75x/building Uranium: 62.00% appearance, 43.00% resource rarity, 11421-76319 capacity, 2.00x capacity, 1.00/turn, 76 sqm/building, 0.50x/building |
NPROD Seed Galaxy 55.00% |
| Nova Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 |
Houses: not allowed
Warehouses: allowed 115 currency, None resources 1193 resource capacity each |
Carbon:
33.00% appearance,
37.00% resource rarity,
19921-25780 capacity,
2.00x capacity,
1.50/turn,
491 sqm/building,
0.50x/building
Iron: 82.00% appearance, 24.00% resource rarity, 24858-74439 capacity, 1.25x capacity, 1.00/turn, 227 sqm/building, 0.25x/building Rare Earths: 67.00% appearance, 11.00% resource rarity, 6889-48040 capacity, 2.00x capacity, 2.00/turn, 223 sqm/building, 0.25x/building Silicon: 91.00% appearance, 12.00% resource rarity, 7825-82189 capacity, 1.50x capacity, 2.00/turn, 84 sqm/building, 1.00x/building |
NPROD Seed Galaxy 25.00% |
| Onyx Drift Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 |
Houses: not allowed
Warehouses: allowed 245 currency, None resources 3621 resource capacity each |
Hydrogen: 50.00% appearance, 79.00% resource rarity, 6382-23577 capacity, 1.25x capacity, 1.00/turn, 654 sqm/building, 0.25x/building | NPROD Seed Galaxy 55.00% |
| Praxis Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 |
Houses: allowed
76 currency, None resources Max 151, 1.50 people multiplier Warehouses: allowed 175 currency, None resources 3729 resource capacity each |
Carbon:
45.00% appearance,
30.00% resource rarity,
24992-90544 capacity,
2.00x capacity,
1.00/turn,
903 sqm/building,
0.25x/building
Copper: 42.00% appearance, 98.00% resource rarity, 20555-37818 capacity, 1.50x capacity, 1.50/turn, 807 sqm/building, 0.25x/building Hydrogen: 16.00% appearance, 88.00% resource rarity, 13067-67484 capacity, 1.00x capacity, 0.50/turn, 324 sqm/building, 1.00x/building Titanium: 85.00% appearance, 58.00% resource rarity, 22478-27249 capacity, 1.50x capacity, 0.50/turn, 832 sqm/building, 0.25x/building |
NPROD Seed Galaxy 64.00% |
| Quartz Exile Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 |
Houses: not allowed
Warehouses: allowed 258 currency, None resources 1208 resource capacity each |
Hydrogen: 58.00% appearance, 74.00% resource rarity, 17404-42419 capacity, 2.00x capacity, 1.00/turn, 98 sqm/building, 0.25x/building | NPROD Seed Galaxy 52.00% |
| Riven Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.50 |
Houses: allowed
184 currency, None resources Max 82, 1.00 people multiplier Warehouses: allowed 246 currency, None resources 3307 resource capacity each |
Copper:
39.00% appearance,
80.00% resource rarity,
1117-10393 capacity,
2.00x capacity,
1.00/turn,
702 sqm/building,
0.25x/building
Helium-3: 48.00% appearance, 10.00% resource rarity, 12558-75288 capacity, 1.50x capacity, 1.00/turn, 715 sqm/building, 1.00x/building Silicon: 84.00% appearance, 78.00% resource rarity, 22515-36062 capacity, 1.50x capacity, 0.50/turn, 578 sqm/building, 0.75x/building Uranium: 95.00% appearance, 15.00% resource rarity, 23522-28483 capacity, 0.75x capacity, 0.50/turn, 265 sqm/building, 0.25x/building |
NPROD Seed Galaxy 54.00% |
| Sol Build multiplier: 1.00 |
Houses: allowed
0 currency, None resources Max 5, 1.00 people multiplier Warehouses: allowed 0 currency, None resources 50 resource capacity each |
Iron:
100.00% appearance,
100.00% resource rarity,
2500-2500 capacity,
1.00x capacity,
1.00/turn,
1 sqm/building,
1.00x/building
Water: 100.00% appearance, 100.00% resource rarity, 2500-2500 capacity, 1.00x capacity, 1.00/turn, 1 sqm/building, 1.00x/building |
NPROD Seed Galaxy (default) 100.00% |
| Solace Vault Randomized nprod planet definition for exploration testing. Build multiplier: 1.30 |
Houses: allowed
86 currency, None resources Max 40, 1.50 people multiplier Warehouses: allowed 85 currency, None resources 2255 resource capacity each |
Carbon:
62.00% appearance,
34.00% resource rarity,
24997-42137 capacity,
1.25x capacity,
1.50/turn,
699 sqm/building,
0.50x/building
Copper: 85.00% appearance, 63.00% resource rarity, 18843-59548 capacity, 1.50x capacity, 2.00/turn, 58 sqm/building, 0.75x/building Iron: 43.00% appearance, 52.00% resource rarity, 12663-24690 capacity, 1.00x capacity, 2.00/turn, 378 sqm/building, 0.50x/building Titanium: 30.00% appearance, 64.00% resource rarity, 20449-91430 capacity, 2.00x capacity, 1.50/turn, 320 sqm/building, 0.25x/building Water: 41.00% appearance, 96.00% resource rarity, 11782-36306 capacity, 1.00x capacity, 2.00/turn, 496 sqm/building, 0.25x/building |
NPROD Seed Galaxy 52.00% |
| Vesper Reach Randomized nprod planet definition for exploration testing. Build multiplier: 1.00 |
Houses: allowed
78 currency, None resources Max 96, 1.00 people multiplier Warehouses: allowed 210 currency, None resources 1767 resource capacity each |
Iron:
17.00% appearance,
68.00% resource rarity,
9157-26663 capacity,
1.00x capacity,
2.00/turn,
144 sqm/building,
0.75x/building
Silicon: 79.00% appearance, 67.00% resource rarity, 10549-26559 capacity, 1.00x capacity, 1.00/turn, 663 sqm/building, 0.75x/building |
NPROD Seed Galaxy 34.00% |
| Ship | Cost | Stats | Available In |
|---|---|---|---|
| Ship 1 |
0 currency None resources |
Speed 100 Defense 16 Carry weight 0.00 Build-time setting 5s |
NPROD Seed Galaxy |
Social And Support
Galaxy Chat
Each galaxy has live global chat. The chat widget can be opened from the lower corner of galaxy pages and minimized back to the compact launcher.
Public Profiles
Company public profiles show galaxy-scoped identity. From a public profile, players can add the company as a friend or send a direct message.
Support Tickets
Players can submit bug or technical issue tickets from their profile. Supported screenshot uploads are checked before storage, and users and admins can reply.
Event History
Game actions write event history with human-readable details and structured data. Turn spend, resource changes, construction, trades, exploration, messages, and admin adjustments should all leave an audit trail.